X_1 Move Away
bitácora · issue 2
with the main concept in mind the next phase was to formalise it into a physical object or space, to transform it into an installation that would communicate that people can shape gentrification and be empowered in their neighbourhood.
after going over references, languages and materials we wanted to use, the main idea was that this installation couldn't work without people.
the funcionality itself needed to send the message that people depend on other people to work as a whole, and have a direct effect on their surroundings.
the idea came up of making a "playground of gentrification" where the games worked by people balancing with one, two or more people.
each game represents one of the aspects of cities affected by gentrification, inviting people to discuss them in a playful way and open them up to the community.
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